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Gachapoko Land
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Japanese Name:

ガチャポコランド / Gachapoko Rando

World:

Plains.

Previous Level:

It's a Cour-star?.

Next Level:

Where is This?.

Alternate Level:

None.

ASM:

Fire vents, bouncing walls, collecting the Yoshi Coins opens a door.

Enemies:

Charging Chuck, Dino Rhino.

Bosses:

None.

Power-Ups & Items:

Super Mushroom, Cape Feather.

Demo(s):

Demo 7.5.

Gachapoko Land (ガチャポコランド Gachapoko Rando) is a level in World 5. It is based on levels from the game Pop'n TwinBee: Rainbow Bell Adventures. This level has an unique feature: Collecting four Yoshi Coins grants the player access to a door leading to the secret key and keyhole, leading to the level Gourmet Boo, a giant step forward to World 7.

The Level[]

This level is, as mentioned earlier, based on levels from the PAL and Japan only Snes game Pop'n TwinBee: Rainbow Bell Adventures. Mario starts off in an area full of large blocks, which he needs to break with a gleaming orb by throwing it into the blocks. Only blocks with stars on it can be broken. At the end of the room is a door, leading to the next room. In the next room, Mario starts on a slope. He can slide down all the way to the next door, but he has to watch out for the Dino Rhino's. The next room has a maze, which Mario has to traverse. The end of the room is full of spike balls and springs. The next room has conveyor belts and fire vents. The final room has the goal point, and a mysterious door that only opens when having collected all Yoshi Coins.

Yoshi Coins[]

Yoshi Coin 1[]

Break the blocks in the first area, its on the top right.

Yoshi Coin 2[]

Still in the first area, break the blocks on the bottom right so you can then pass through the blocks in the bottom to the checkpoint area, then you can carry the orb and break the blocks near the flamethrower on the top left of this area to get the coin.

Yoshi Coin 3[]

In the maze of the third area (after you get the second coin backtrack to the first area and go in one of the doors there), follow the coin trail to the left and look for a couple of blocks you can pass through, follow the path and enter the door on the bottom.

Yoshi Coin 4[]

There is a door in the checkpoint area bellow one of the conveyor belts that leads to a puzzle and the last yoshi coin, just pick up the first piece and put on the place of the other, then put the other piece on the top just bellow the block and activate the switch.

Yoshi Coin 5[]

Enemies[]

  • Charging Chuck
  • Dino Rhino

Graphics[]

This level uses graphics from Pop'n TwinBee: Rainbow Bell Adventures levels, much like the previous level.

Music[]

The music used in this level is "A Child's Fantasy Realm" from Pop'n TwinBee: Rainbow Bell Adventures.

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